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Instead of rounds, each battle is referred to as a chapter.
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There was clearly effort to get all three of these in place, but none of the additions for the console release of Battle Fantasia can really stand up to the other fighters on the Xbox 360.īattles in Battle Fantasia are meant to have a storybook feel to them. To have any kind of staying power beyond 30 minutes, a fighting game needs to have a multitude of game modes, a hefty amount of unlockables, and the gameplay to make you want to keep coming back. I tried.)Īs with any arcade fighter making its way to home consoles, simply porting the arcade mode to consoles doesn't cut it. (No, Guilty Gear music doesn't go well with this game. The music is entirely forgettable, which is somewhat disappointing since the music in the Guilty Gear franchise is extraordinary. Thankfully outside of battle, any of the Japanese voice acting is subtitled with an excellent English translation. The characters look pretty good, but there's not very much action going on in the environments, so they tend to look bland and uninteresting.įrom an audio standpoint, you probably won't be able to understand a word of what's being said during the battles. The characters and environments are clearly rendered in 3-D, but the action takes place on a 2-D plane, which puts Battle Fantasia in the category of a 2.5-D fighter. Each character has a pretty good amount of detail and fits into a different character stereotype: slow and heavy hitting, quick and weak, etc. There's only one case where characters are somewhat similar in appearance, but they play and have personalities that are quite different from one another. There are only 12 characters in the game, but that means that more time was spent on making each character very unique. The title incorporates an art style that's cheerful, colorful, vibrant and clearly influenced by anime, but most importantly, the fantastic character design just draws you in. Unfortunately, Battle Fantasia isn't quite up to the task.īattle Fantasia's strongest point by far is its art style and direction, which sets it apart from other fighting games. arcades, so it has a tremendous uphill battle against the likes of Dead or Alive, Soul Calibur and Virtua Fighter for a spot in your fighting game collection. Battle Fantasia never saw the light of day in U.S. As a result, it's very easy to pick up and play, but it enters the North American market with virtually zero target audience.
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Instead, what we have here is more of a side project that looks fantastic but feels like an old-school fighter, with only a few combos for each character. While many fighting game fans will perk up their ears when they hear Guilty Gear, this game does not have the same production value. Battle Fantasia is a port of the Japanese-only arcade fighter from Arksys, the company behind the extravagant Guilty Gear franchise.
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When you think of your preferred weapon for hand-to-hand combat, what comes to mind? How about an oversized mix of a chainsaw and a lightsaber that can double as a hoverboard? If so, then I may have found the game for you.
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